Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
In this series of lessons, students gain an understanding of the topic 2 (Resource Management and Sustainable Production) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for the topic and can be taught in any order.
2.1 Resources and reserves
2.2 Waste mitigation strategies
2.3 Energy utilization, storage and distribution
2.4 Clean technology
2.5 Green design
2.6 Eco design
Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
In this series of lessons, students gain an understanding into the topic 5 (Innovation and Design) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for Topic 5 Innovation and design and can be taught in any order.
5.1 Invention, IP and patents
5.2 Categories of innovation
5.3 Innovation, Acts of insight
5.3 Strategies for innovation
5.4 Stakeholders for Innovation
5.5 Product Lifecycle
5.5 Product Lifecycle - Obsolescence
5.6 Rogers’ Characteristics
5.7 Design Specification Theory
5.7 Market Analysis
5.7 Market Competition
Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
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↠Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
In this bundle of lessons, students gain an understanding of all the C design theory content of the IB DP Design and Technology course at SL level. This content makes up one-third of the total theory for the entire SL course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for this topic:
C1 People: C1.1 Responsibility of the designer, C1.2 Inclusive design.
C2 Process: C2.1 Design for sustainability, C2.2 Design for a circular economy.
C3 Product: C3.1 Product analysis and evaluation.
If you enjoyed this project/scheme of work. Please visit my shop, where there is a range of creative and engaging design and engineering projects.
In this series of lessons, students gain an understanding into the topic 9 (Innovation and Markets) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for Topic 9 Innovation and Markets and can be taught in any order.
9.1a Corporate Strategies
9.1b Corporate Social Responsibility
9.2 Market Sectors and Segments
9.3a Marketing mix 4P’s
9.3b Place
9.3c Price
9.4a Market research and strategies
9.4b Consumer reaction
9.5 Branding, Brand Loyalty
9.6 Packaging and brand identity
Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
↠Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
In this series of lessons, students gain an understanding into the topic 9 (Innovation and Markets) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for Topic 9 Innovation and Markets and can be taught in any order.
4.1a Physical and Mechanical properties
4.1b Smart Materials
4.2a Metals and metallic alloys
4.2b Timber
4.2c Glass
4.2d Plastics
4.2e Textiles
4.2f Composites
4.3 Scales of production
4.4 Manufacturing processes
4.5 Production systems
4.6 Robots in automated production
Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
↠Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
In this bundle of lessons, students gain an understanding of all the B design theory content of the IB DP Design and Technology course at SL level. This content makes up one-third of the total theory for the entire SL course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for this topic:
B1 People: B1.1 User-centred design.
*B1.1.3 UCD Personae covered by - A2.1.5 UCD Design development persona scenarios (crossover in content).
B2 Process: B2.1 The design process, B2.2 Modelling and prototyping.
*All B2.2 covered by A2.2 (crossover in content).
B3 Product: B3.1 Material selection (single lesson).
*Material classification and properties covered by A3.1 (crossover in content).
*Crossover content is included in the A bundle (so as not to sell the same resource twice). Lessons are also available for individual sale.
If you enjoyed this project/scheme of work. Please visit my shop, where there is a range of creative and engaging design and engineering projects.
In this bundle of lessons, students gain an understanding of all the A design theory content of the IB DP Design and Technology course at SL level. This content makes up one-third of the total theory for the entire SL course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for this topic:
A1 People: 1.1 Ergonomics
A2 Process: A2.1 User-centred research methods, A2.2 Prototyping techniques
A3 Product: A3.1 Material classification and properties
If you enjoyed this project/scheme of work. Please visit my shop, where there is a range of creative and engaging design and engineering projects.
MYP Units Bundle which covers each year group for the MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually.
In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria.
These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs).
Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below.
Units include:
Graphic Design Unit - Personified Typography (various briefs) (MY1).
Product Design Unit - Phone Stand Product (MY2 or 3).
Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3).
Product Design Unit - LEDC Solar Light. (MY4 or 5).
Architecture Unit - Microhouse. (MY4 or 5).
For more information about each unit please click on each relevant individual resource.
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually.
In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA.
It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4.
Full KS3 Product Design Project Bundle consisting of:
STEM (Science, Technology Engineering & Maths) Project
Desk tidy Project
Iterative Ergonomics Water Bottle Project
Iterative Storage Unit Ikea Project
Architecture Project
Iterative contemporary furniture Project
Biomimicry Espresso Cup Project
Theory lessons covering:
Ergonomics & Anthropometrics
Packaging
Evaluating
Sustainability and energy stores
Target Market
Technology Push & Market Pull
Plastics
Woods Theory
For more information about each lesson/project, please click on each relevant individual resource.
These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
In this complete bundle, students cover all SL design theory content required for the IB DP Design and Technology course at SL level. This content makes up the entire SL theory course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for all SL topics:
All A (SL) topics:
A1 People: 1.1 Ergonomics.
A2 Process: A2.1 User-centred research methods, A2.2 Prototyping techniques.
A3 Product: A3.1 Material classification and properties.
All B (SL) topics:
B1 People: B1.1 User-centred design.
B1.1.3 UCD Personae covered by - A2.1.5 UCD Design development persona scenarios (crossover in content).
B2 Process: B2.1 The design process, B2.2 Modelling and prototyping.
All B2.2 covered by A2.2 (crossover in content).
B3 Product: B3.1 Material selection (single lesson).
*Material classification and properties covered by A3.1 (crossover in content).
All C (SL) topics:
C1 People: C1.1 Responsibility of the designer, C1.2 Inclusive design.
C2 Process: C2.1 Design for sustainability, C2.2 Design for a circular economy.
C3 Product: C3.1 Product analysis and evaluation.
If you enjoyed this project/scheme of work. Please visit my shop, where there is a range of creative and engaging design and engineering projects.
Full MYP Units Bundle which can cover the entire MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually.
In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria.
These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs).
Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below.
Units include:
Product Design Unit - Desk Tidy Product (MY1).
Graphic Design Unit - Personified Typography (various briefs) (MY1).
Product Design Unit - Cardboard Up-cycling Project (industry brief) (MY2).
Product Design Unit - Phone Stand Product (MY2 or 3).
Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3).
Product and App Design Unit - Smart Water Bottle and App (MY3).
Architecture Unit - Designing Accessible, Innovative, and Sustainable Schools. (MY3 or 4).
Product Design Unit - LEDC Solar Light. (MY4).
Product and App Design Unit - Smart Toothbrush. (MY4).
Architecture Unit - Microhouse. (MY5).
Engineering - 3D Printed Bridge. (MY5).
For more information about each unit please click on each relevant individual resource.
This bundle includes all ten topics: SL (standard level) and HL (higher level) content required for the Design Technology IB DP course. In these series of lessons, students gain an understanding of all required topics:
1. Human Factors and Ergonomics
1.1a Anthropometrics
1.1b Psychological factors
1.1c Psychological factors
2. Resource management and sustainable production
2.1 Resources and reserves
2.2 Waste mitigation strategies
2.3 Energy utilization, storage and distribution
2.4 Clean technology
2.5 Green Design
2.6 Eco-design
3. Modelling
3.1 Conceptual Modelling
3.2 Graphical Modelling
3.3 Physical Modelling
3.4 CAD
3.5 Rapid Prototyping
4. Final Production
4.1 Properties of materials
4.2a Metals and metallic alloys
4.2b Timber
4.2c Glass
4.2d Plastics
4.2e Textiles
4.2f Composites
4.3 Scales of production
4.4 Manufacturing processes
4.5 Production systems
4.6 Robots in automated production
5. Innovation and Design
5.1 Invention, IP and patents
5.2 Categories of innovation
5.3 Innovation, Acts of insight
5.3 Strategies for innovation
5.4 Stakeholders for Innovation
5.5 Planned and Perceived Obsolescence
5.5 Product Lifecycle
5.6 Rogers’ Characteristics
5.7 Market Analysis
5.7 Market Competition
5.7 Target Markets
5.7 Writing a design specification
6. Classic Design
6.1 Characteristics of classic design
6.2 Classic design, function and form
7. UCD
7.1 7.2 UCD
7.3 Strategies for user research
7.4 Strategies for user centered design (UCD)
7.5 Beyond usability - designing for pleasure and emotion
8. Sustainability
8.1 Sustainable Development
8.2 Sustainable Consumption
8.3 Sustainable Design
8.4 Sustainable Innovation
9. Innovation and Markets
9.1 Corporate Social Responsibility
9.1 Corporate Strategies
9.2 Market Sectors and Segments
9.3a Marketing mix 4P’s
9.3b Place
9.3c Price
9.4 Consumer reaction
9.4 Market research and strategies
9.5 Branding, Brand Loyalty
9.6 Packaging and brand identity
10. Commercial Production
10.1 Jit and JIC
10.2 Lean production
10.3 Computer integrated manufacturing (CIM)
10.4 Quality management
10.5 Economic viability
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for the topic and can be taught in any order.
If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
This bundle includes all SL (standard level) content required for the Design Technology IB DP course. In this series of lessons, students gain an understanding of the required topics:
1. Human Factors and Ergonomics
1.1a Anthropometrics
1.1b Psychological factors
1.1c Psychological factors
2. Resource management and sustainable production
2.1 Resources and reserves
2.2 Waste mitigation strategies
2.3 Energy utilization, storage and distribution
2.4 Clean technology
2.5 Green Design
2.6 Eco-design
3. Modelling
3.1 Conceptual Modelling
3.2 Graphical Modelling
3.3 Physical Modelling
3.4 CAD
3.5 Rapid Prototyping
4. Final Production
4.1 Properties of materials
4.2a Metals and metallic alloys
4.2b Timber
4.2c Glass
4.2d Plastics
4.2e Textiles
4.2f Composites
4.3 Scales of production
4.4 Manufacturing processes
4.5 Production systems
4.6 Robots in automated production
5. Innovation and Design
5.1 Invention, IP and patents
5.2 Categories of innovation
5.3 Innovation, Acts of insight
5.3 Strategies for innovation
5.4 Stakeholders for Innovation
5.5 Planned and Perceived Obsolescence
5.5 Product Lifecycle
5.6 Rogers’ Characteristics
5.7 Market Analysis
5.7 Market Competition
5.7 Target Markets
5.7 Writing a design specification
6. Classic Design
6.1 Characteristics of classic design
6.2 Classic design, function and form
Please visit my shop for more information on the individual units. Unfortunately TES does not allow me to create a bundle of this size. In the download you will receive a zip file with all the units organised, together with a unit planner for the full two year DT IB course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for the topic and can be taught in any order.
If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.